Posted by on Jun 13, 2013 in

This is an item for a DOTA2 item set I’m working on. I developed this asset using a combination of hard surface modelling in Maya, nDo2 and sculpting in ZBrush. In total the shield is 608 Triangles, and uses 1 x 1024 sheet which will be scaled down to 512 to work in the source engine.