Expertise:

 

  • 2D stylised and realistic hand-painted texture creation
  • Hyper realistic texture creation, including Diffuse,Normal, Specular maps.
  • High and low polygon 3D modelling and asset creation
  • Sculpting, texture baking workflow and retopology
  • Environment design, level creation and set dressing

 

 Proficiency:

 

  • Rigging, Weight Painting and Animation
  • Lighting and Rendering
  • Fixing broken things in Maya
  • Video editing and compositing ( Premiere / After FX )

 

Proficient Software:

 

  • Autodesk Maya
  • Autodesk 3D Studio Max
  • Adobe Photoshop
  • Pixologic Zbrush
  • Unreal Development Kit
  • XNormal
  • nDo2

 

Released Titles:

 

  • Cars Race’o'Rama |  Nintendo DS/ Sony PSP
  • Megamind : The Blue Defender | Nintendo DS
  • Need for Speed Shift 2 : Unleashed | iOS
  • Ben 10 : Galactic Racing | Nintendo DS
  • Pony Trails : | iOS

 

Experience: 

 

Independent Game Developer – Artist

Duties:

  • Establish art style and create assets based on that defined visual style
  • Solve various technical issues that arise during development (See implimenting vehicles in UDK)
  • Ensure game runs smoothly on target hardware devices
  • Constructively evaluate overall visual aesthetic and gameplay mechanics, apply appropriate solution
  • Actively partake in play tests to find bugs and broken parts of the game
  • Work in conjunction with programmer to create and implement UI based on hardware devices different screen resolutions

 

Academy of Interactive Entertainment - First Year Art Teacher

Duties:

  • Teach students specific skills relevant to games industry processes and practices
  • Communicate with students and colleagues about course material, improve course material if necessary
  • Manage time frames of tasks within class for structured lesson plans
  • Constructively analyse student work and give them helpful feedback on what can be improved

 

Tantalus Media - 3D Artist

Duties:

  • Create art assets including props, textures, levels, characters, cars, effects and sometimes animations,  setting up technical rendering solutions such as visibility and level of detail.
  • Generate levels based around designer grey boxes, while following style guide
  • Design and implement Level of Detail models and geometry / Level Streaming solutions
  • Discuss visual aesthetic with Lead Artist or Art Director about possible improvements

 

Freelance Artist – 3D Artist

 

Zombie Panic Source – 3D Artist

 

SimUrban – 3D Artist/Visualiser

 

ICNH Games – Contractor

 

 

Qualifications:

 

Diploma of Screen -Academy of Interactive Entertainment ( Canberra )

 

Diploma of Game Development -Academy of Interactive Entertainment ( Canberra )

 

Certificate IV for Games and Film -Academy of Interactive Entertainment ( Canberra )